World of Warcraft Horde Guide
I started playing World of Warcraft about 10 months ago as I was intrigued by the amount of media coverage this game has. You have probably heard the story about a guy who played the game day and night without any sleep and then finally collapsed! Any game that has this level of addictiveness is worth checking out and I am glad I did as the game is awesome!
The only thing about World of Warcraft that really gets me is how difficult the game is, although I suppose this is where the fun lies as well. It is no easy task to race from level 0 to 70 and does require a lot of dedication and hours played.
If you have been playing World of Warcraft for anything more than 5 minutes you will already know that it is one tough game. This article will give you some tips and tricks that will help you race through the levels as a Horde player.
The first thing you should bear in mind is not to worry to much about equipment especially in the lower levels as I have got many horde and alliance players to level 70 and the equipment like weapons, armour etc.. Really did not help as much as you think it might.
This game is a far cry from the text based RPG games that I used to play as a kid and has millions of subscribers around the world. The main thing to remember with a game like WOW is they are made so you never complete everything as they want you to keep on paying the fee to stay a member every month.
So if you want to get to level 70 as fast as possible then I would suggest looking around for a good World of Warcraft Horde Guide or an alliance one if you are playing as an alliance character. There are a few out there but the one that really sticks out is called Joana’s Horde Leveling Guide and the reason being is that this guide was created by a speed runner for World of Warcraft, meaning that when a new server is created this guy is normally one of the first to level 70.
The main thing to do in the early levels is just quest like mad. You should have no problem completing the early quests that get you from 0 to 10 as they are done within the training zone, but you should not stop there I would say carry on questing solidly until you are at least level 30 and then start doing some other stuff like instances and so on.
Another thing you should remember to do is get loads of quests at once. You should not just accept one quest and run off to complete it but instead make sure that you pick up all the quests you can as you can hold up to 25 in your log and you will also find that a lot of them are completed in the same area so you will end up handing in all of them together and getting loads of XP for them!
Although you can use resources like Thotbot to find out all the details of a quest it can mean that you have to swap between the game and the web constantly to get details on what you need to be doing.
World of Warcraft Gold Guide
Having enough Gold in World of Warcraft is one of the most important aspects of the game. Gold has a major effect on your game play. Gold of course has their common known usage in a mmorpg game which is used to buy and sell items from vendors and other players. In world of Warcraft, gold can be used for training. To learn new skills you are required to pay the trainer a fee. Alot of gold would be required to perfect your character. Here are some tips to help you farm World of Warcraft Gold.
Grabbing a profession early in the game can most definitely have its advantage. You are able to level up your profession easily and gain its benefits. 2 professions we highly suggest starting with is mining and skinning. As you kill animals and other creatures in World of Warcraft you can easily skin the animals and sell them to vendors or other players with a nice load sum of profit. You are also leveling your profession as well. While you’re out leveling your character I’m sure you will kill a numerous amount of mobs that you can skin. The mining profession is another great profession. You will oftenly run into caves which may have some very prosperious mineral ores. Some minerals are very popular in the game and are highly demanded.
Questing in World of Warcraft is unlike any other MMORPG released. Quests are one of the biggest advantages you can have in the game. While you’re out leveling grab a quest each time you get. Only takes a matter of seconds. Not only will you receive EXP from killing the mobs in the quest but you will also gain additional EXP from completing the quest along with some nice items and money. A great bonus added to help players level faster and get richer of course.
Gears in World of Warcraft can get quite expensive. Alot more expensive than just training. From levels 1-40 I highly suggest not investing any money on buying gears or items. Low level characters are not too gear dependent. The quests should be able to provide you just about everything you need. Save the extra gold you have for higher level gears.
Certain types of mobs tend to have better drops than others. From what we’ve noticed so far, humanoids tend to drop more gold and items than any other creature in the game. So while you’re out leveling away, try to kill as many humanoids as you can.
Best Combat Practices For A Warrior
The Job of the Warrior is to get relentlessly beat upon. While there are a handful of classes in World of Warcraft that have the capability to tank, the Warrior stands above them all with more talents, abilities and equipment geared for the role. In a group setting, if the warrior dies first, they died knowing they did their job to the best of their abilities. Some players are better at holding the agro from the monsters than others, but it’s a common adage that effective tanking is 10% gear, 10% talent build and 80% skill.
A large part of effective tanking is outside the hands of the warrior. One common fallacy held by the players of World of Warcraft is that if a tank loses control of a monster, he’s a bad tank. While this very well could be true, the case could actually be quite the opposite. There is a limited number of things a Warrior can do to generate threat on a creature. Assuming that the skill, talents build are in place and the gear collected, he can build a lot of threat. There is an upper limit to the threat obtainable. When a character is assigned to tank, he will not be generating the majority of his threat from dealing damage to a target. Outside of the Warrior class, dealing damage is the best way to increase threat on a monster. Over a period of time, the threat from damage caused by another character can overcome the threat generated by the tank. In such a situation, as long as the warrior was using all his abilities to their maximum effectiveness, there’s nothing else he could have done to keep the focus of the enemy. A party who knows this, and can manage their own threat makes the tanks life that much easier. At lower levels, the group tends to blame the tank if he loses control of the monster. In the end game forty man instances, the smart groups tend to blame the player who pulled the target for not managing his own threat.
Warriors are very dependant on the sort of gear they use. If the goal is to play the higher intensity raid instances, a lot of time will be spent gathering up the equipment. For a tank, there are three main things to look at while gathering gear: Stamina, Armor Rating, and Defense. Stamina gives the character ten hit points per point. That may not seem like a lot, but just like pennies in a piggy back, it starts adding up. Armor Rating lowers the incoming damage percentage. Defense ups the skill of the same name, and lowers the chance that enemies will critically hit the tank by a percentage point for every twenty five points of defense. Thankfully, World of Warcraft offers many different dungeons to crawl in order to gather equipment with all of these perks. On epic pieces of armor, players will find bonuses to blocking skill or dodge percentages, and those are nice too, but those will only come after time spent tanking. There will be a long time when the characters will be relying on uncommon and rare equipment that is much easier to obtain.
Of the 51 talent points World of Warcraft offers its players, eighteen of those should be dedicated to the protection tree. For a tank to excel at his job, it is in his best interest to send points on the talents Defiance, Toughness and Last Stand. Neither five point talent on the first tier of talents a warrior can access truly outdoes the other, one raises the chance to block with a shield, the other raises the characters natural defense. Both are good options, yet not required for optimum tanking. On the second tier, five points in Toughness gives you ten percent more armor contribution, and at the high armor ratings a warrior can achieve this talent can decrease all incoming damage by up to five percent. Also on tier two is the Improved Bloodrage talent. This two point talent is useful, but not required to tank. It is required to gain access to the tier three talent Last Stand. Last stand increases the warriors current and maximum hit points by thirty percent for twenty seconds, great for the times when that heal is coming just a second too late. Lastly, the Defiance talent raises the threat generated by the warrior by fifteen percent. Without all these talents, the warrior is not able to tank to the best of the class’s ability.
The gear is in place, the talent build is good, but the most important thing to tank effectively is the skill. Its not hard to tank. It just takes knowledge. Sunder Armor is the staple of every tanks retinue. It is the most efficient way to gather rage early in a fight, and it makes the enemy easier to kill by lowering its armor rating. Another ability widely used is Heroic Strike. Some tanks use these two abilities and they manage to control the monster. In a prolonged fight, this will not be enough. There are three abilities other than sunder armor that allow the tank to gain as much agro as possible. Shield block, while not an threat generating ability in itself, it guarantees a block, which in turn allows the tank to use the Revenge ability. Revenge is the lowest cost and highest threat generating ability in the game. Finally, Shield Bash, a high threat producing ability used primarily to stop a spell caster from casting can be used liberally on non-magical foes to generate high amounts of threat. Each of these abilities should be used when they are cooled down and available. Once the basics of tanking are understood, each individual player can add their own flavor to the game and improve on their own abilities.
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